The Team‎ > ‎

Mahmoud Atef

Alias
: Iblis
Gender: Male
Age: 37
Nemesis: Punisher
Prison: The Golden Boughs Retirement Village
Leverage: Turned himself in to the US government when he discovered a job he'd been hired to do was part of an elaborate assassination attempt on the President. Offered evidence leading to the plot being foiled and the rest of the team being rolled up. Snatched up by Waller for new TFX team, in return for a new identity promised to keep him hidden from The Network, the League, the Punisher, and his old crew (one or two of which have probably managed to escape custody).

History
Born and raised in Israel / Palestine. Recruited into PLF (Palestine Liberation Front) at 16. Involved in some sort of magic ritual, along with 4 others, to infuse them all with shadow magic, of which was the sole survivor. Used by the PLF and affiliated terrorist organizations (collectively The Network) as a spy and assassin for ~10 years, gradually became disillusioned with the struggle. "Audtioned" for membership in the Society of Shadows, but didn't mesh well with their organization and its philosophy. Manipulated The Network into granting control over a long-term undercover operation spanning several nations, primarily the US, and used as a cover to slip out from their control and go solo. Operated mostly along the east coast (New York, Boston, Miami were 3 favorite cities to work in). Bumped into Punisher multiple times, but always managed to slip the noose.
ATTRIBUTES
Name Rank
Covert d12
Fight d4
Move d12
Notice d8
Talk d4

VALUES
Name Rank
Ambition d10
Community d10
Ethics d6
Love d6
Sacrifice d8

OTHER TRAITS
Name Rank
Plot Points 5
XP14

TRAUMA
NameRank
Physical
Mental
Social
DISTINCTIONS [d8 or d4+PP]
Name
Mediator
Nobody Will Know We Were There Until We're Gone
Expensive Taste

POWER SET
Shadow Magic
Power Trait Rank Power Trait Rank
Teleport d10 Magic Resistance d4
Enhanced Senses d8

Shadow Mastery d6

SFX\Limits
SFX: Absolute Darkness: When inflicting a Blinded complication on a target, add a d6 and step up your complication die.
SFX: Power Beyond Your Control: Step up or double any Shadow Magic power for one action. If the action fails, add a die to doom pool equal to the normal rating of your power die.
Limit: Ancient, Dark Magic: If your pool includes a Shadow Magic power, both 1 and 2 on your dice count as opportunities, but only 1's are excluded from being used for totals or effect dice.

POWER SET
World's Greatest Thief
Power Trait Rank Power Trait Rank
Superhuman Reflexes d10

Enhanced Stamina d8

Enhanced Durability d8

SFX\Limits
SFX: Versatile: Split World's Greatest Thief power die into 2d at -1 step, or 3d at -2 steps.
SFX: Get the Job Done: Before you make an action including a World's Greatest Thief power, you may move a Physical complication die to the doom pool and step up the World's Greatest Thief power by +1 for this action.
Limit: Cocky As Hell: Step up mental or social complications included in an action that targets you and gain 1 PP. Step back complication by -1 step if the action fails.

MILESTONES
XP Description
1 XP when you pointedly remind somebody that you don't kill people.
3 XP when you go out of your way to save someone, or to pointedly avoid someone dying even when it wouldn't be by your hand.
10 XP when you choose to fail a mission because the alternative would mean blood on your hands, or when you finally decide that somebody has it coming and pull the trigger yourself.
Comments