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Darin Wellers

Alias: Dane, Shift
Gender: Male
Age
Nemesis: Professor X
Prison: Alcatraz Island
LeverageWhere was I when S.W.O.R.D found me?Looking for my parents, living off my trust fund that I had managed to get access to through the family Lawyer, William Carlson.  He handles the subterfuge necessary to keep me in money and the shadows.  He is my only real tie to my old life.  

S.W.O.R.D. had me in that damn cage.  I couldn't escape without it catching up to me. She knew the truth, now, and could prove it.
When I found out that the bastards that came for me parents eventually killed them, I played along with Waller when she had followed up on my tickles that I knew where they were.  We worked on a plan, and I decided to help her find them, pretending that I wanted them to come to justice for what they had done.

When we finally found them, I made sure I was on camera looking like Amanda and shot both of those bastards in the head, executioner style.  I dropped the gun and went into hiding.  

She eventually caught me and showed me the evidence that she knew about my power and had evidence to put me away if I didn’t work with her.  She also had a long list of my other, less heinous felonies that would have kept me behind bars for the rest of my life, and then some.  She told me if I worked for her on a few jobs, it would all go away.

Fat chance.  I know they can kill me at anytime, and that am too much of a threat to just let go.  The bitch is going to kill me.  She doesn't scare me, really, but the thought of being her slave does.

I will just let her keep thinking that I am afraid of her, though.  No one can hold me for long.  I will just become someone else.

I will just Shift.

History
Darin grew up in Boston, the son of prominent politically connected parents.  He was fed by the proverbial silver spoon.  Because of the risk of kidnapping, he was never left alone, making him restless.  And crafty.  His silver tongue was enough to make even the best of his guards easily fooled.  He would slip off to be alone or interact with the staff away from them until the guards caught up to him. 

This cat and mouse game went on for years, but he would always be caught.  Until the day his parents disappeared.  And he discovered his gift.  

The gunfire was deafening and the guards locked him in the safe room at the back of the house.  He hid in the room, waiting for the guards to come for him.  There was intense gunfire for several minutes, getting closer and closer to his room.  He hid slipped out into the hall, and down the stairs to the basement, where he had snuck out many times.

He heard a few shots, but he kept going to the outside of the house.  There were several men in suits there, and he grew afraid.  He concentrated on their outfits, the shape of their chins, the colors of their skin and hair, studying them for something he could to convince them he was someone else, as he had in his many games.  As he did so, he felt his body change.

He looked down and his skin was slightly darker, matching the men ahead of him.  His polo became a tailored shirt and suit jacket, his Armani shoes into the simple black number the men were wearing.  
“This will work,” he thought, and walked to the men.  

*****

I could tell the Professor wasn't pleased with me, but that didn't really matter.  He had already read my mind enough to know what I wanted.  

But he didn't know what I was really planning.  I could mask my thoughts to look like simple schoolboy thoughts – girls, studies, getting into trouble.  It wasn't perfect, but if someone got the thoughts they expected, they didn't dig deeper.  My skill as a chameleon was getting better, although not in the way the Professor and the other teachers expected.  I would do average with my shifting, make sure I projected distracted or frustrated thoughts so the Professor would keep from probing me, and I would be sent back to study.  

I would then slip out at night, as whoever I wanted to be, and walk the grounds.  I wasn't ready to leave yet, as I hadn't learned where they where.  I couldn't get that information yet.  Soon.

*****

Magneto was a fantastic teacher.  With the time he has spent with Mystique, he knew exactly how to push me to get my skills to their utmost.  He didn't waste time trying to teach me the morality lessons that they had shown me at the mansion, although he made me promise never to harm a mutant without extreme need.  That seemed easy, as I never really harm anyone, although I had left a few in compromising positions where they wouldn't make it.

Darin Weller's Theme Song


ATTRIBUTES
Name Rank
Covert d10
Fight d4
Move d6
Notice d8
Talk d12

VALUES
Name Rank
Ambition d6
Community d10
Ethics d10
Love d6
Sacrifice d10

OTHER TRAITS
Name Rank
Plot Points 3
XP0

TRAUMA
NameRank
Physical
Mental
Social
DISTINCTIONS [d8 or d4+PP]
Name
Adapt or Die
Loyal Friend
Go With The Flow

POWER SET
MUTANT METAMORPH
Power Trait Rank Power Trait Rank
Shapeshifting d12

Reflexes d6

Enhanced Stamina     d8

SFX\Limits
Peerless Shifter. When using a Mutant Metamorph power to create assets, add an extra d6 and step up your complication die. 
Second Wind. Before you take an action including a Mutant Metamorph power, you may move your physical complication die to the doom pool and step up the Mutant Metamorph power for this action.
Versatile. Replace Shapeshifting die with 2d10 or 3d8 on your next roll.
Skin Deep. When taking an action to confuse, deceive, or threaten a target, step up or double Shapeshifting. Remove the highest rolling die and keep three dice for your total. 
Limit: Exhausted. Shutdown Enhanced Stamina to gain 1 pp. Activate an opportunity or participate in a Transition Scene to recover that power.
Limit: Mutant. When affected by mutant-specific complications or tech, earn 1 pp.

POWER SET: 
SILVER TONGUE
Power Trait Rank Power Trait Rank
Psychic Resistance d12

Mind Control d8

Telepathy d6

SFX\Limits

Psychic Healing. When helping others recover complications, add Telepathy to your dice pool. Spend 1 pp to recover your own or another’s mental complication or step back your own or another’s mental trauma.

You’re Good, I’m Better. On a successful action against a psychic-based attack action, inflict a mental complication with your complication die. Spend 1 pp to step it up.

Limit: Exhausted. Shutdown Mind Control to gain 1 pp. Activate an opportunity or participate in a Transition Scene to recover that power.
Limit: Requires a PP to activate this Power Set against an unwilling target.

MILESTONES:  DOPPLEGANGER
XP Description
1 XP when you ask questions, seeking out information that will help you take someone’s place.
3 XP when you take someone’s place during a time when they would have made a significant leadership or romantic decision.
10 XP when you either create an international incident while masquerading as a world leader or prevent such an incident by using your mimicry.
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